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Post by eanayayo on May 26, 2017 4:59:47 GMT
New way to make spawn engines, giving faster piston speed 120 Hz, 3250 RPM Spawn circle adhesion = -53000 mass = 0.001 kg diameter = 80-90% of cylinder bore Also piston negative adhesion(-0.2) makes it incredible stable Attachments:3200 rpm.phz (113.37 KB)
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Post by vaidas369 on Jul 15, 2017 21:23:18 GMT
I just did some back testing and this is incredible ha ha! Interestingly power peaks are at around until 2000 RPM. I puted this engine in to my BMW M3 GTR and with good gearbox fit for power peaks it managed to pull really good even if this is only a 2L size engine. This literaly mean that you can pull out over 1000 HP out of V8s or even over that depending on Liter. Also its funny how that was always there but we never bothered to try ha ha.
Excelent! I'm sure I'll make an brand new car scene with this new technique. Also I'm thinking of big guns straight forward V8 and something like Lambo or viper.
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Post by Linkage [admin] on Jul 15, 2017 23:58:48 GMT
All I can think about is making a realistic engine speed car, but I'm on an FX6300 so that's not gonna happen anytime soon xd
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Post by vaidas369 on Oct 18, 2017 23:51:48 GMT
I replicated all of your script making this engine, but my engine keeps trusting downwards aggressively. I do not know why, I try everything that is yours, but same. How does that work with your engines? Linkage, you made one negative too, maybe you know how to avoid that?
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Post by Linkage [admin] on Oct 20, 2017 20:01:29 GMT
You are probably using too high density (I think i used less than 5) or maybe too much negative adhesion or a small killer. If the killer is too small or you use too much negative adhesion the balls get shot out of the chamber in 2 or 3 steps because they go through the piston and killer, and fon't generate any power
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